I'm making a HumanoidRootPart follow camera, but, when I tween the HumanoidRootPart to the CFrame the player get frozen in the place, why?
if PrimaryPart.Velocity.Magnitude <= 0 or shared.Aim then local CLV = Camera.CFrame.LookVector; local CR = math.atan2(-CLV.X, -CLV.Z); Humanoid.AutoRotate = false; game:GetService("TweenService"):Create(PrimaryPart, TweenInfo.new(.3), {CFrame = CFrame.new(PrimaryPart.Position)*CFrame.Angles(0, CR+-math.rad(8), 0)}):Play(); else Humanoid.AutoRotate = true; end