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I have a saving money script but it doesn't work, what is the problem here?

Asked by 6 years ago
Edited 6 years ago

i have this script

local currencyName = "Point"
local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore")
game.Players.PlayerAdded:Connect(function(player)

    local folder = Instance.new("Folder")
    folder.Name = "leaderstats"
    folder.Parent = player  

    local currency = Instance.new("IntValue")
    currency.Name = currencyName
    currency.Parent = folder
    currency.Value = 0
local ID = currencyName.."-"..player.UserId
    local savedData = nil   

    pcall(function()
        savedData = DataStore:GetAsync(ID)
    end)

    if savedData ~= nil then
        currency.Value = savedData
        print("Data loaded")
    else
        -- New player
        currency.Value = 0
        print("New player to the game")
    end


end)

game.Players.PlayerRemoving:Connect(function(player)
    local ID = currencyName.."-"..player.UserId
    DataStore:SetAsync(ID,player.leaderstats[currencyName].Value)
    print("Saved")
end)

game:BindToClose(function()

    -- When game is ready to shutdown

    for i, player in pairs(game.Players:GetPlayers()) do
        if player then
            player:Kick("This game is shutting down")
        end
    end

    wait(3) 

end)

shop script

local price = script.Parent.Parent.Price
local tools = game:GetService("ReplicatedStorage"):WaitForChild("Tools")
local tool = tools:FindFirstChild(script.Parent.Parent.ItemName.Value)
local player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Click:Connect(function()
    if player.leaderstats:WaitForChild("Point") then
        if player.leaderstats.Point.Value >= price.Value then
             player.leaderstats.Point.Value =  player.leaderstats.Point.Value - price.Value
            local clone = tool:Clone()
            clone.Parent = player.Backpack

            local clone2 = tool:Clone()
            clone2.Parent = player.StarterGear
        end
    end
end)

Actually, it works. When you play, if you buy the Points from the gamepass, the points is still be saved. But when you use that points to buy things in shop, the script doesn't save the points which have been decrease. Can anyone solve the problem? Thanks you guys a lot

0
You don't give the script of the shop? How are we supposed to find a solution then? However, the problem may be that you're changing the value of points on the client, so the server doesn't recognize it. Are you using RemoteEvents to decrease the points? ScrubSadmir 200 — 6y
0
ok iamthepurpleguy10 15 — 6y

1 answer

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Answered by 6 years ago
Edited 6 years ago

I Have This DS From My Old Game Here You Go

BTW DO YOU HAVE API SERVICES ON?

local currencyname = "Gems"
local DataStore = game:GetService("DataStoreService"):GetDataStore("DataStoreNameHere")
local RS = game:GetService("ReplicatedStorage")
game.Players.PlayerAdded:Connect(function(player)

    local folder = Instance.new("Folder")
    folder.Name = "leaderstats"
    folder.Parent = player

    local currency = Instance.new("IntValue")
    currency.Name = currencyname
    currency.Parent = folder


    local SavedData = nil

    local ID = currencyname.."-"..player.UserId
    pcall(function()
        SavedData = DataStore:GetAsync(ID)
    end)

    if SavedData ~= nil then
        currency.Value = SavedData
        print("Loaded")
    else
        --N00B
        currency.Value = 0

    end



end)

game.Players.PlayerRemoving:Connect(function(player)
    local ID = currencyname.."-"..player.UserId
    DataStore:SetAsync(ID, player.leaderstats[currencyname].Value)
end)


game.BindToClose:Connect(function()

    for i, player in pairs(game.Players:GetPlayers()) do
        if player then 
            player:Kick()
        end
    end

    wait(5)

end)

0
yes, i have. iamthepurpleguy10 15 — 6y
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