Almost everything succeed, but the camera didn't move as much as it should.
I have a LocalScript
inside the StarterPlayerScripts
, in which the camera is moved to the position -300, 200, 0
, like this:
local camera = game.Workspace.CurrentCamera camera.CameraType = Enum.CameraType.Custom camera.CFrame = CFrame.new(-300, 200, 0)
"The camera should be upper", I said to myself. And then I've set the Y position to 350
instead of 200
. When I started the game again, I saw the exact thing!
Maybe I just saw wrong, so I tried to put the camera's Y position to 10000
, and I should not see the ground platform. I played the program again, and I saw the same thing as with the other positions!
And remember, I had a script deleting the character which worked, the script in which the camera was positioned was a LocalScript
, not a Script
, the script was in the StarterPlayerScripts
and there was't any error.
What is the problem?