I'm using a service that another roblox user made but when it loads it re-spawns the character. (No way of changing that since it would break that.)
When it loads the character a second time, it breaks my local parts since I only have them check if a player dies for the local parts to reload.
I guess that means I have to check when the character loads the second time.
I'm pretty clueless on how so any tips on doing this?
I am un-sure on what you are wanting to do when the player dies, but I do know that when the player dies and respawns his second life, you want to use the died event.
newPlayer.Character.Humanoid.Died:connect(function(--and so on with the coding.)