How can i stop jump animation from canceling my animation?
This question has been solved by the original poster.
The problem i am having is i am making animation tools but when i jump it cancels the animation and if i press it while jumping it doesn't really work... this is the script
01 | local player = game.Players.LocalPlayer |
02 | local mouse = player:GetMouse() |
05 | local key = key:lower() |
06 | local hotkey = script.Hotkey.Value |
09 | local animation = Instance.new( "Animation" ) |
11 | local animloader = player.Character.Humanoid:LoadAnimation(animation) |
16 | mouse.KeyDown:connect(keyD) |
If someone could edit it i would be thank full.