i am trying to make this go other way not just right... inverse does not work it just applies power and clones the body-velocity and the - does not work as well :/
D = Instance.new("BodyVelocity") D.Parent = player.Character["Torso"] D.velocity = player.Character["Right Arm"].CFrame.upVector * 40 D.MaxForce = MaxForce Debris:AddItem(D,0.3)
(...upVector - Vector3.new(180,0,0))
maybe just rotate it 180 degrees?