Alright so pretty much only one weapon saves and I'm not sure why. I've tried having multiple data stores so it would work but nothing happens and it still shows up as 0. You don't have to read the whole thing just know that the ones that don't work are the M1911, AWP and more but I forgot but still what's the matter or is there a more efficient way since my game will have a lot of different weapons.
local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerWeaponStats") game.Players.PlayerAdded:connect(function(player) local key = "user-" .. player.userId local store = DataStore:GetAsync(key) --AK-12 player.Class.WeaponStats["AK-12"].Kills.Value = store[1] player.Class.WeaponStats["AK-12"].Headshots.Value = store[2] player.Class.WeaponStats["AK-12"].BTs.Value = store[3] player.Class.WeaponStats["AK-12"].DKs.Value = store[4] player.Class.WeaponStats["AK-12"].LS.Value = store[5] --FAMAS player.Class.WeaponStats["FAMAS"].Kills.Value = store[6] player.Class.WeaponStats["FAMAS"].Headshots.Value = store[7] player.Class.WeaponStats["FAMAS"].BTs.Value = store[8] player.Class.WeaponStats["FAMAS"].DKs.Value = store[9] player.Class.WeaponStats["FAMAS"].LS.Value = store[10] --AS VAL player.Class.WeaponStats["AS VAL"].Kills.Value = store[11] player.Class.WeaponStats["AS VAL"].Headshots.Value = store[12] player.Class.WeaponStats["AS VAL"].BTs.Value = store[13] player.Class.WeaponStats["AS VAL"].DKs.Value = store[14] player.Class.WeaponStats["AS VAL"].LS.Value = store[15] --MK11 player.Class.WeaponStats["MK11"].Kills.Value = store[16] player.Class.WeaponStats["MK11"].Headshots.Value = store[17] player.Class.WeaponStats["MK11"].BTs.Value = store[18] player.Class.WeaponStats["MK11"].DKs.Value = store[19] player.Class.WeaponStats["MK11"].LS.Value = store[20] --UMP45 player.Class.WeaponStats["UMP45"].Kills.Value = store[21] player.Class.WeaponStats["UMP45"].Headshots.Value = store[22] player.Class.WeaponStats["UMP45"].BTs.Value = store[23] player.Class.WeaponStats["UMP45"].DKs.Value = store[24] player.Class.WeaponStats["UMP45"].LS.Value = store[25] --MP7 player.Class.WeaponStats["MP7"].Kills.Value = store[26] player.Class.WeaponStats["MP7"].Headshots.Value = store[27] player.Class.WeaponStats["MP7"].BTs.Value = store[28] player.Class.WeaponStats["MP7"].DKs.Value = store[29] player.Class.WeaponStats["MP7"].LS.Value = store[30] --KSG 12 player.Class.WeaponStats["KSG 12"].Kills.Value = store[31] player.Class.WeaponStats["KSG 12"].Headshots.Value = store[32] player.Class.WeaponStats["KSG 12"].BTs.Value = store[33] player.Class.WeaponStats["KSG 12"].DKs.Value = store[34] player.Class.WeaponStats["KSG 12"].LS.Value = store[35] local items = { player.Class.WeaponStats["AK-12"].Kills.Value; player.Class.WeaponStats["AK-12"].Headshots.Value; player.Class.WeaponStats["AK-12"].BTs.Value; player.Class.WeaponStats["AK-12"].DKs.Value; player.Class.WeaponStats["AK-12"].LS.Value; player.Class.WeaponStats["FAMAS"].Kills.Value; player.Class.WeaponStats["FAMAS"].Headshots.Value; player.Class.WeaponStats["FAMAS"].BTs.Value; player.Class.WeaponStats["FAMAS"].DKs.Value; player.Class.WeaponStats["FAMAS"].LS.Value; player.Class.WeaponStats["AS VAL"].Kills.Value; player.Class.WeaponStats["AS VAL"].Headshots.Value; player.Class.WeaponStats["AS VAL"].BTs.Value; player.Class.WeaponStats["AS VAL"].DKs.Value; player.Class.WeaponStats["AS VAL"].LS.Value; player.Class.WeaponStats["MK11"].Kills.Value; player.Class.WeaponStats["MK11"].Headshots.Value; player.Class.WeaponStats["MK11"].BTs.Value; player.Class.WeaponStats["MK11"].DKs.Value; player.Class.WeaponStats["MK11"].LS.Value; player.Class.WeaponStats["UMP45"].Kills.Value; player.Class.WeaponStats["UMP45"].Headshots.Value; player.Class.WeaponStats["UMP45"].BTs.Value; player.Class.WeaponStats["UMP45"].DKs.Value; player.Class.WeaponStats["UMP45"].LS.Value; player.Class.WeaponStats["KSG 12"].Kills.Value; player.Class.WeaponStats["KSG 12"].Headshots.Value; player.Class.WeaponStats["KSG 12"].BTs.Value; player.Class.WeaponStats["KSG 12"].DKs.Value; player.Class.WeaponStats["KSG 12"].LS.Value; } DataStore:SetAsync(key, items) end) game.Players.PlayerRemoving:Connect(function(player) local items = { player.Class.WeaponStats["AK-12"].Kills.Value; player.Class.WeaponStats["AK-12"].Headshots.Value; player.Class.WeaponStats["AK-12"].BTs.Value; player.Class.WeaponStats["AK-12"].DKs.Value; player.Class.WeaponStats["AK-12"].LS.Value; player.Class.WeaponStats["FAMAS"].Kills.Value; player.Class.WeaponStats["FAMAS"].Headshots.Value; player.Class.WeaponStats["FAMAS"].BTs.Value; player.Class.WeaponStats["FAMAS"].DKs.Value; player.Class.WeaponStats["FAMAS"].LS.Value; player.Class.WeaponStats["AS VAL"].Kills.Value; player.Class.WeaponStats["AS VAL"].Headshots.Value; player.Class.WeaponStats["AS VAL"].BTs.Value; player.Class.WeaponStats["AS VAL"].DKs.Value; player.Class.WeaponStats["AS VAL"].LS.Value; player.Class.WeaponStats["MK11"].Kills.Value; player.Class.WeaponStats["MK11"].Headshots.Value; player.Class.WeaponStats["MK11"].BTs.Value; player.Class.WeaponStats["MK11"].DKs.Value; player.Class.WeaponStats["MK11"].LS.Value; player.Class.WeaponStats["UMP45"].Kills.Value; player.Class.WeaponStats["UMP45"].Headshots.Value; player.Class.WeaponStats["UMP45"].BTs.Value; player.Class.WeaponStats["UMP45"].DKs.Value; player.Class.WeaponStats["UMP45"].LS.Value; player.Class.WeaponStats["KSG 12"].Kills.Value; player.Class.WeaponStats["KSG 12"].Headshots.Value; player.Class.WeaponStats["KSG 12"].BTs.Value; player.Class.WeaponStats["KSG 12"].DKs.Value; player.Class.WeaponStats["KSG 12"].LS.Value; } local key = "user-" .. player.userId DataStore:SetAsync(key, items) end)
Their is more it's just I had to remove some.