Ive got an issue with things not really moving towards the mouse very accurately. They will move in the general direction but not where the mouse is aiming, forcing players to aim really low. Is there a better way to send something towards where the player is aiming?
local script:
function Keys(key) local Key = key:lower() if key == "z" then script.ZMove:FireServer(mouse.Hit) end if key == "x" then script.XMove:FireServer(mouse.Hit) end if key == "c" then script.CMove:FireServer(mouse.Hit) end if key == "b" then script.BMove:FireServer(mouse.Hit) end if key == "v" then script.VMove:FireServer(mouse.Hit) end end
(this isnt the whole script but it's the relevant parts)
server script:
local Lance1 = game.ReplicatedStorage.Fruits.FlameStuff.FireLance:Clone() Lance1.CFrame = Player.Character.HumanoidRootPart.CFrame*CFrame.new(1,0,0) Lance1.Parent = Player.Character.AttackFolder local Lance2 = game.ReplicatedStorage.Fruits.FlameStuff.FireLance2:Clone() Lance2.CFrame = Player.Character.HumanoidRootPart.CFrame*CFrame.new(-1,0,0) Lance2.Parent = Player.Character.AttackFolder Lance1.MeleeDamage.Disabled = false Lance2.MeleeDamage.Disabled = false local BV = Instance.new("BodyVelocity") BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = mousehit.LookVector*80 BV.Parent = Lance1 local BV2 = BV:Clone() BV2.Parent = Lance2
(again not the whole script, but the relevant parts)
Thanks for reading