I'll try as be as brief as possible so I don't bore you to death with all this reading.
I am currently trying to create an algorithm that detects letters, numbers and shapes that I am drawing within' the UI.
If I were to type the letter 'L' like so - https://gyazo.com/c6b824523175ae62c6caee191a4f4764.gif
In the output, it would print the letter 'L', obviously.
Shape type of situation if I were to draw a circle, it would print in the output 'Circle.'
The code I currently have is this:
local mouse = game.Players.LocalPlayer:GetMouse() local frame = script.Parent.ScreenGui.Frame local holding = false spawn(function() while wait() do if holding then if not frame:FindFirstChild(mouse.X..'/'..mouse.Y) then local txt = script.TextLabel:Clone() txt.Parent = frame txt.Name = mouse.X..'/'..mouse.Y txt.Position = UDim2.new(0, mouse.X - 3, 0, mouse.Y - 3) end end end end) mouse.Button1Down:connect(function() holding = true end) mouse.Button2Down:connect(function() frame:ClearAllChildren() end) mouse.Button1Up:connect(function() holding = false end)
As you can see, I use a TextLabel with the Zindex of 1 to create a 'drawing mark' if you will.
If any of you could help me out I'd be totally grateful, thanks in advanced.