I am trying to make the whole Prison door follow the script. Ive tried having the parts of the door into a model then changing "door1" to the model name and it didnt work. Also, I tired adding like:
local door = script.Parent.Parent.Parent.Parent.Parent.door1,door2,door3,door4,door5,door6,door7
Also, I tired changing "local door=" to "local doors" didnt work
local doors = script.Parent.Parent.Parent.Parent.Parent.door1,door2,door3,door4,door5,door6,door7
Please someone help me!! I gave what I need.
Goal: To have door1-door7 to open and shut with the script.
Model: http://prntscr.com/3xz2al Look of the Model: http://prntscr.com/3xz24f Only script:
local door = script.Parent.Parent.Parent.Parent.Parent.door1 script.Parent.MouseButton1Down:connect(function() script.Parent.Visible = false script.Parent.Parent.Fake.Visible = true door.Transparency = 0.1 wait() door.Transparency = 0.2 wait() door.Transparency = 0.3 wait() door.Transparency = 0.4 wait() door.Transparency = 0.5 wait() door.Transparency = 0.6 wait() door.Transparency = 0.7 wait() door.Transparency = 0.8 wait() door.Transparency = 0.9 wait() door.Transparency = 1 door.CanCollide = false wait(3) door.Transparency = 0.9 wait() door.Transparency = 0.8 wait() door.Transparency = 0.7 wait() door.Transparency = 0.6 wait() door.Transparency = 0.5 wait() door.Transparency = 0.4 wait() door.Transparency = 0.3 wait() door.Transparency = 0.2 wait() door.Transparency = 0.1 wait() door.Transparency = 0 door.CanCollide = true script.Parent.Visible = true script.Parent.Parent.Fake.Visible = false end)