Hi, When making a single button that alternates between two options when you click it, a problem arises. The button is supposed to teleport you to one brick, but, when the second-long debounce ends, it teleports you to the other brick, as though you clicked on it again. I'm not sure what's causing this. Any ideas?
player = game.Players.LocalPlayer button = script.Parent local debounce = false image = script.Parent.Parent.ImageButton.Image function helpme() if not debounce then if image == "rbxassetid://2730594257" then debounce = true image = "rbxassetid://2730605530" local LowerTorso = player.Character.LowerTorso LowerTorso.CFrame = game.Workspace.telepart4.CFrame wait(1) debounce = false end if image == "rbxassetid://2730605530" then debounce = true image = "rbxassetid://2730594257" local LowerTorso = player.Character.LowerTorso LowerTorso.CFrame = game.Workspace.telepart5.CFrame wait(1) debounce = false end end end button.MouseButton1Click:connect(helpme)
I Think it is because you forgot the else, So what I think was happening is that the game was checking the first If statement then it waited 1 second and checked the second one, and it executes both statements each click instead of executing 1 each time you click. (Also I Marked The Place I Added An Else)
Try This:
player = game.Players.LocalPlayer button = script.Parent local debounce = false image = script.Parent.Parent.ImageButton.Image function helpme() if not debounce then if image == "rbxassetid://2730594257" then debounce = true image = "rbxassetid://2730605530" local LowerTorso = player.Character.LowerTorso LowerTorso.CFrame = game.Workspace.telepart4.CFrame wait(1) debounce = false else if image == "rbxassetid://2730605530" then ------------------------------------------- I added an else here so then you need to click a second time to check what image it is debounce = true image = "rbxassetid://2730594257" local LowerTorso = player.Character.LowerTorso LowerTorso.CFrame = game.Workspace.telepart5.CFrame wait(1) debounce = false end end end button.MouseButton1Click:connect(helpme)
(I Havent Tested It So Sorry If It Doesn't Work)