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I have a BoolValue, and it's value is very annoying to change... Anyone can help with this?

Asked by 6 years ago

game.Players.PlayerAdded:Connect(function(plr) local leaderstats= Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr local cash = Instance.new("IntValue") cash.Name = "Dollars" cash.Value = 122000 cash.Parent = leaderstats game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased.Value = false end) game.ReplicatedStorage:WaitForChild("CheckPrice").OnServerInvoke = function(player, NameOfCar) return game.ServerStorage.Cars:FindFirstChild(NameOfCar).Price.Value end

This script is in ServerScriptService, and someone suggested that the value should be set from here as it automatically runs. A GUI is also set in a 'phone' which sees whether a value is true or false, True = car spawner is there False = car spawner isn't there

local gui = game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased -- add a waitforchild
local chevy = script.Parent.Parent.Chevy
script.Parent.MouseButton1Click:connect(function()
    wait(0.3)
    if gui.Value == true then
        chevy.BackgroundTransparency = 0
        chevy.ImageTransparency = 0
        chevy.Purchase.BackgroundTransparency = 0
        chevy.Purchase.TextStrokeTransparency = 0
        chevy.Purchase.TextTransparency = 0
print("under")
    elseif gui.Value == false then
        print("hello")


    end
    end)

It always seems to print 'under' in the output, whether the purchase is true or 'false'. The BoolValue is controlled through the Car purchase Gui.


script.Parent.MouseButton1Click:connect(function() local PriceOfItem = game.ReplicatedStorage:WaitForChild("CheckPrice"):InvokeServer(script.Parent.Parent.Name) local purchase = script.Parent local playermoney = game.Players.LocalPlayer.leaderstats.Dollars.Value local purchasedvalue = game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased purchasedvalue.Value = false if playermoney >= PriceOfItem then playermoney = playermoney - PriceOfItem purchase.BackgroundColor3 = Color3.new(255,23,23) purchase.Text = "Purchased!" wait(2) purchase.BorderColor3 = Color3.new(255,0,0) purchase.Text = [[Already Purchased]] purchase.TextSize = 40 purchasedvalue.Value = true print("purchased") elseif playermoney < PriceOfItem then purchase.BorderColor3 = Color3.new(255,0,0) purchase.BackgroundColor3 = Color3.new(255,23,23) purchase.Text = [[Not enough money!]] purchase.TextSize = 40 wait(3) purchase.BackgroundColor3 = Color3.new(23,255,23) purchase.BorderColor3 = Color3.new(0,255,0) purchase.Text = "Purchase" purchase.TextSize = 75 purchasedvalue.Value = false print("not purchased") end end)

Anyone can help?

1
you cant use LocalPlayer in server scripts. additionally, the gui you mentioned in the first script needs to be handled on the client Gey4Jesus69 2705 — 6y
2
changes made on the client such as properties (your BoolValue.Value) will not be replicated to the server with FE, RemoteEvents may solve ur problem GoldAngelInDisguise 297 — 6y
0
Are you sure it's a BoolValue? Owengren 31 — 5y

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