game.Players.PlayerAdded:Connect(function(plr) local leaderstats= Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr local cash = Instance.new("IntValue") cash.Name = "Dollars" cash.Value = 122000 cash.Parent = leaderstats game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased.Value = false end) game.ReplicatedStorage:WaitForChild("CheckPrice").OnServerInvoke = function(player, NameOfCar) return game.ServerStorage.Cars:FindFirstChild(NameOfCar).Price.Value end
This script is in ServerScriptService, and someone suggested that the value should be set from here as it automatically runs. A GUI is also set in a 'phone' which sees whether a value is true or false, True = car spawner is there False = car spawner isn't there
local gui = game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased -- add a waitforchild local chevy = script.Parent.Parent.Chevy script.Parent.MouseButton1Click:connect(function() wait(0.3) if gui.Value == true then chevy.BackgroundTransparency = 0 chevy.ImageTransparency = 0 chevy.Purchase.BackgroundTransparency = 0 chevy.Purchase.TextStrokeTransparency = 0 chevy.Purchase.TextTransparency = 0 print("under") elseif gui.Value == false then print("hello") end end)
It always seems to print 'under' in the output, whether the purchase is true or 'false'. The BoolValue is controlled through the Car purchase Gui.
script.Parent.MouseButton1Click:connect(function() local PriceOfItem = game.ReplicatedStorage:WaitForChild("CheckPrice"):InvokeServer(script.Parent.Parent.Name) local purchase = script.Parent local playermoney = game.Players.LocalPlayer.leaderstats.Dollars.Value local purchasedvalue = game.Players.LocalPlayer.PlayerGui:WaitForChild("Camaro", 10).Camaro.Purchased purchasedvalue.Value = false if playermoney >= PriceOfItem then playermoney = playermoney - PriceOfItem purchase.BackgroundColor3 = Color3.new(255,23,23) purchase.Text = "Purchased!" wait(2) purchase.BorderColor3 = Color3.new(255,0,0) purchase.Text = [[Already Purchased]] purchase.TextSize = 40 purchasedvalue.Value = true print("purchased") elseif playermoney < PriceOfItem then purchase.BorderColor3 = Color3.new(255,0,0) purchase.BackgroundColor3 = Color3.new(255,23,23) purchase.Text = [[Not enough money!]] purchase.TextSize = 40 wait(3) purchase.BackgroundColor3 = Color3.new(23,255,23) purchase.BorderColor3 = Color3.new(0,255,0) purchase.Text = "Purchase" purchase.TextSize = 75 purchasedvalue.Value = false print("not purchased") end end)
Anyone can help?