my sword fighting game Dosent give me a sword and it dosent teleport me to the map the source code is down below
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 100 while true do Status.Value = "Waiting for more people" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints AM!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs (plrs) do if player then character = player.Character if character then character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.backpack local GameTag = Instance.new ("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else if not player then table.remove(plrs,i) end end end end Status.Value = "Get Ready To fight!" wait(2) for i = GameLength,0,-1 do for i, player in pairs(plrs) do if player then character = player.Character if not character then else if character:FindFirstChild("GameTag") then print (player.Name.."is still in the game") else table.remove(plrs,x) print(player.Name.."has been removed") end end else table.remove(plrs,x) print(player.Name.."has been removed") end end Status.Value = "There are "..i.."seconds remaining, and"..#plrs.."people left" if #plrs == 1 then Status.Value = "The Winner is"..plrs[1].Name plrs[1].leaderstats.wins.value = plrs[1].leaderstats.wins.Value + reward break elseif #plrs == 0 then Status.Value = "No one has survived and nobody won!" break elseif i == 0 then Status.value = "Time is up and nobody has won!" break end wait(1) end print("End of game") for i, player in pairs(game.Players:GetPlayers()) do character = player.character if not character then else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "This game has Ended" wait (2) end
Add the tool to StarterPack.