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My game dosent give me a sword in game can anyone help? [closed]

Asked by 6 years ago
Edited by ScriptGuider 6 years ago
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 100

while true do
    Status.Value = "Waiting for more people"
    repeat wait(1) until game.Players.NumPlayers >= 2
    Status.Value = "Intermission"
    wait(10)
    local plrs = {}
    for i, player in pairs(game.Players:GetPlayers()) do 
    if player then
        table.insert(plrs,player)
    end
    end
    wait(2)
        local AvailableMaps = MapsFolder:GetChildren()
    local ChosenMap = AvailableMaps[math.random(1)]

    Status.Value =  ChosenMap.Name.." Chosen"
    local ClonedMap = ChosenMap:Clone()
    ClonedMap.Parent = workspace

    local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
    if not SpawnPoints then
    print("SpawnPoints AM!")
    end
    local AvailableSpawnPoints = SpawnPoints:GetChildren()

    for i, player in pairs (plrs) do
        if player then
            character = player.Character
            if character then
                character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
                table.remove(AvailableSpawnPoints,1)

            local Sword = ServerStorage.Sword:Clone()
            Sword.Parent = player.backpack
            local GameTag = Instance.new ("BoolValue")
            GameTag.Name = "GameTag"
            GameTag.Parent = player.Character
            else
                if not player then
                    table.remove(plrs,i)
                end
            end
        end

    end

    Status.Value = "Get Ready To fight!"
    wait(2)
    for i = GameLength,0,-1 do
        for i, player in pairs(plrs) do
            if player then
                character = player.Character
                if not character then
                else
                    if character:FindFirstChild("GameTag") then
                        print (player.Name.."is still in the game")
                    else
                        table.remove(plrs,x)
                            print(player.Name.."has been removed")
                    end
                end
            else
                table.remove(plrs,x)
                print(player.Name.."has been removed")
            end
        end
        Status.Value = "There are "..i.."seconds remaining, and"..#plrs.."people left"

        if #plrs == 1 then
            Status.Value = "The Winner is"..plrs[1].Name
            plrs[1].leaderstats.wins.value = plrs[1].leaderstats.wins.Value + reward
            break
        elseif #plrs == 0 then
            Status.Value = "No one has survived and nobody won!"
            break
        elseif i == 0 then
            Status.value = "Time is up and nobody has won!"
            break

        end

        wait(1)
        end
        print("End of game")
        for i, player in pairs(game.Players:GetPlayers()) do
            character = player.character
            if not character then
            else
                if character:FindFirstChild("GameTag") then
                    character.GameTag:Destroy()
                    end
                    if player.backpack:FindFirstChild("Sword") then
                        player.Backpack.Sword:Destroy()

                    end
                    if character:FindFirstChild("Sword") then
                    character.Sword:Destroy()
                    end

            end

            player:LoadCharacter()
        end
     ClonedMap:Destroy()

Status.Value = "This game has Ended"
wait (2)
end
0
IDK RetroGalacticGamer 331 — 6y

Closed as Non-Descriptive by ScriptGuider

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

Why was this question closed?