I have a zombie game and everything works fine except zombie don't get points can someone fix it for me please.
local UnDead = Game.Lighting:FindFirstChild('Zombies') local Playing = Game.Workspace:FindFirstChild('Playing') local Stage = Game.Workspace:FindFirstChild('Stage') local Weapon = Game.Lighting:FindFirstChild('Pistol') local Humans = Game:FindFirstChild('Humans') local Zombies = Game.Teams:FindFirstChild('Zombies') local RemoveHint =(function(Player) if (Player and Player.PlayerGui:FindFirstChild('Leader Hint')) then Player.PlayerGui['Leader Hint']:remove() end end) local ShowHint =(function(GameText,Player) RemoveHint(Player) local Message = Instance.new('Hint') Message.Name = 'Leader Hint' Message.Text = GameText Message.Parent = Player.PlayerGui end) local RemoveMessage =(function(Player) if (Player and Player.PlayerGui:FindFirstChild('Leader Message')) then Player.PlayerGui['Leader Message']:remove() end end) local ShowMessage =(function(GameText,Player) RemoveMessage(Player) local Message = Instance.new('Message') Message.Name = 'Leader Message' Message.Text = GameText Message.Parent = Player.PlayerGui end) local RemoveFumeMessage =(function(Player) if (Player and Player.PlayerGui:FindFirstChild('Fume Message')) then Player.PlayerGui['Fume Message']:remove() end end) local MakeZombie =(function(Zom, Player) wait(0) local vUnDead = Zom['ZAnimate']:Clone() vUnDead.Disabled = false Wait(0) local Character = Player.Character Character['Sound']:remove() Character['Animate']:remove() Wait(0) vUnDead.Parent = Character Character['creator'].Value = Player end) local GetKiller =(function(Humanoid) local Tag = Humanoid:FindFirstChild('creator') if (Tag) then local Killer = Tag.Value if (Killer.Parent) then return Killer end end return nil end) local KillCount =(function(Humanoid,Player) local Killer = GetKiller(Humanoid) if (Killer) then local Stats = Killer:FindFirstChild('leaderstats') if (Stats) then local Points = Stats:FindFirstChild('Points') local Dead = Killer:FindFirstChild('Dead') if Killer ~= Player then if not (Dead.Value) then Points.Value = Points.Value + 30 else Points.Value = Points.Value + 30 end else Points.Value = Points.Value end end end end) local HumanoidDied =(function(Humanoid,Player) local Stats = Player:FindFirstChild('leaderstats') if (Stats) then local Dead = Player:FindFirstChild('Dead') Dead.Value = true Player.TeamColor = Zombies.TeamColor RemoveFumeMessage(Player) local Killer = GetKiller(Humanoid) KillCount(Humanoid,Player) end end) local PlayerRespawn =(function(Prop,Player) if (Prop == 'Character') then if (Player.Character and Player.Character.Name == Player.Name) then local Stats = Player:FindFirstChild('leaderstats') if Stats ~= nil then local Dead = Player:FindFirstChild('Dead') local Class = Player:FindFirstChild('Class') if (Dead.Value) then Wait(1) if (Player) and (Player.Character) then MakeZombie(UnDead[Class.Value],Player) else return end end end Humanoid = Player.Character['Humanoid'] Humanoid.Died:connect(function() HumanoidDied(Humanoid,Player) end) end end end) Game.Players.PlayerAdded:connect(function(Player) while true do if (Player.Character) then break end Wait(1) end local Stats = Instance.new('IntValue',Player) Stats.Name = 'leaderstats' local Points = Instance.new('IntValue',Stats) Points.Name = 'Points' Points.Value = 0 local Dead = Instance.new('BoolValue',Player) Dead.Name = 'Dead' Dead.Value = false local Class = Instance.new('StringValue',Player) Class.Name = 'Class' Class.Value = 'Zombie' if (Playing.Value) then Weapon:Clone().Parent = Player.Backpack end local Humanoid = Player.Character:FindFirstChild('Humanoid') Humanoid.Died:connect(function() HumanoidDied(Humanoid,Player) end) Player.Changed:connect(function(Prop) PlayerRespawn(Prop,Player) end) Player.Chatted:connect(function(Message,Recipient) local Class = Player:FindFirstChild('Class') if not (Class) then return end Message = string.lower(Message) if (Message == '/zombie') then Class.Value = 'Zombie' elseif (Message == '/fastzombie') then if (Stage.Value >= 2) then Class.Value = 'Fast Zombie' else ShowMessage('Fast Zombie is not unlocked!',Player) Wait(3) RemoveMessage(Player) end elseif (Message == '/kamizombie') then if (Stage.Value >= 3) then Class.Value = 'Kami-Zombie' else ShowMessage('Kami-Zombie is not unlocked!',Player) Wait(3) RemoveMessage(Player) end elseif (Message=='/ghostzombie') then if (Stage.Value >= 4) then Class.Value = 'Ghost Zombie' else ShowMessage('Ghost Zombie is not unlocked!',Player) Wait(3) RemoveMessage(Player) end elseif (Message == '/fastghostzombie') then if (Stage.Value >= 5) then Class.Value = 'Fast Ghost Zombie' else ShowMessage('Fast Ghost Zombie is not unlocked!',Player) Wait(3) RemoveMessage(Player) end elseif (Message == '/zombieboss') then if (Stage.Value >= 6) then Class.Value = 'Zombie Boss' else ShowMessage('Zombie Boss! is not unlocked!',Player) Wait(3) RemoveMessage(Player) end end end) end)