So this script is a script I made from scratch for a Boss' AI, everything works on the server side but on the client it's different, everything the boss does, for example when he regenerates his health, the change is being made on the server, but players cannot see it so therefore, he hasn't regenerated any lost health as far as the player is concerned. I want all Clients to see his actions.
-- Attack Script hum = script.Parent.hum actionEvent = Instance.new("RemoteEvent") actionEvent.Parent = game.ReplicatedStorage players = game.Players actions = {"REST","REGEN","ROCKET"} function regen() local i=1 repeat wait(0.2) i=i+1 hum.Health=hum.Health+1 print(i) until i==1/4*hum.MaxHealth end function rocket() local projectile = Instance.new("Part") projectile.Parent = workspace projectile.Name = "projectile" projectile.Material = "Neon" projectile.Size = Vector3.new(1,1,2) projectile.CFrame = script.Parent.Torso.CFrame*CFrame.new(0,0,-5) local BV = Instance.new("BodyVelocity") BV.Parent = projectile BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = script.Parent.Torso.CFrame.LookVector*100 local Dmg = script.rocketDmg:Clone() Dmg.Parent = projectile Dmg.Disabled = false end while wait(5) do actionEvent:FireAllClients() action=actions[math.random(1,#actions)] print(action) if action=="REGEN" then regen() elseif action== "ROCKET" then rocket() end end
I'm having a similar problem with the Damage Script for the Rocket. The Rocket is supposed to explode on Impact.
function Hit() local ex = Instance.new("Explosion") ex.Parent = script.Parent ex.Position = script.Parent.Position script.Parent:Destroy() end script.Parent.Touched:Connect(Hit) wait(10) script.Parent:Destroy()
Any help would be appreciated.
Closed as Primarily Opinion-Based by User#24403, DinozCreates, Gey4Jesus69, SummerEquinox, and evaera
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