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# How do i make it so when you collect alot of items u get awarded a badge?

Edited 9 months ago

So, i'm wondering how to make it, well you know in the title. Basically someone clicks a shell and the shell gets deleted so it acts like it got collected.

This is the click to delete script.

function onClicked()
script.Parent:remove()
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)



Below is the badge script. How can i make it award at 10 items?

print("Badge Awarder Loaded. BadgeID: " .. script.Parent.BadgeID.Value)

-- ROBLOX scripter hackers, see what you can do with this:

function OnTouch(part)
if (part.Parent:FindFirstChild("Humanoid") ~= nil) then
local p = game.Players:GetPlayerFromCharacter(part.Parent)
if (p ~= nil) then
end
end
end

script.Parent.Touched:connect(OnTouch)



Also i just signed up.

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Create an Int variable, when the item is "deleted" or "collected" add 1 to it, in the badge script check when that variable changes, and once its at 10 award badge. DinozCreates 748 — 9mo
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Could you post an example? kanchoplets 25 — 9mo
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First, you have this badge in a touched script, does it need to be? DinozCreates 748 — 9mo
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Well you click the shells and it disappears and that stands out as you collected it. kanchoplets 25 — 9mo
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Im gonna take that as a no. DinozCreates 748 — 9mo
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Could you like post something in answers or idk, Btw the shells are called "ShotgunShells" kanchoplets 25 — 9mo
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There seems to be a red underline at the onClicked, line 4. kanchoplets 25 — 9mo
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Well it seems alright now. local db = false local Collected = "Collected" -- you'll need to add in an IntValue somewhere, if you have a leaderstats script you can use that to add the "Collected" value to the player then reference it here function onClicked() if not db then -- I added a DB but may not be needed, but just in case. db = true Collected.Value = Collected.Value + 1 kanchoplets 25 — 9mo
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Doesn't seem to be working, i'm confused with the Collected =. kanchoplets 25 — 9mo

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Alright so im doing this in the editor but this should work ok. When you click the shell or whatever it adds 1 to the int value, wherever that ends up. Once you have 10 the badge script will award it once, then once its awarded the nobadge variable should stop it from continuing to try to.

"Click to delete" script.

local db = false
local Collected = -- you'll need to add in an IntValue somewhere, if you have a leaderstats script you can use that to add the "Collected" value to the player then reference it here

function onClicked()
if not db then -- I added a DB but may not be needed, but just in case.
db = true
Collected.Value = Collected.Value + 1 -- we add 1 to value
script.Parent:remove()
wait(.25)
db = false
end
end

script.Parent.ClickDetector.MouseClick:Connect(onClicked)


local Collected = -- again reference that int value we're making