I have a script
MysteryObjects = 0 local items = {"Mysterious Red Rod", "Mysterious Blue Orb", "Mysterious Gold Plate"} script.Parent.Touched:connect(function(Toucher) if Toucher.Parent and Toucher.Parent:FindFirstChild("Humanoid") then Player = game.Players:GetPlayerFromCharacter(Toucher.Parent) local HasItems = {} local MysteriousObjects=0 for c,v in pairs(items) do if Player.Backpack:FindFirstChild(v) and not HasItems[v] then HasItems[v]= true MysteriousObjects = MysteriousObjects+1 Player.Backpack:FindFirstChild(v):Destroy() if v:match("Rod") then script.Parent.Parent.Rod.Transparency = 0 print('Rod Placed') elseif v:match("Orb") then script.Parent.Parent.Orb.Transparency = 0 print('Orb Placed') elseif v:match("Plate") then script.Parent.Parent.Plate.Transparency = 0 print('Plate Placed') end end end if MysteriousObjects==3 then print('Staff Built') wait(15) game.Workspace["Midnight Moon Shrine"].Beam:Fire() end end end)
Everything works fine, besides the fact you can't be holding the item, and them ore important fact, the last part won't work. It never fires the event nor prints it. Is there something wrong with the way i'm adding?