I have this script that lets you move a part (If it's name is Pizza) to wherever you want. I was testing some stuff in the game and I just realized that the script sometimes works and sometimes doesn't? Is there anyway I could make this script work every time instead of just sometimes? (The script is a local script located in game.StarterPack) Sometimes the script works very well and sometimes it only works for the client.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local point local down function clickObject() if mouse.Target ~= nil then if mouse.Target.Name == "Pizza" then point = mouse.Target mouse.TargetFilter = point down = true end end end mouse.Button1Down:Connect(clickObject) function moveMouse() if down and point then local posX, posY, posZ = mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z posX = (posX + 0.5) - (posX + 0.5) % 1 posY = (posY + 0.5) - (posY + 0.5) % 1 posZ = (posZ + 0.5) - (posZ + 0.5) % 1 point.Position = Vector3.new(posX,posY,posZ) end end mouse.Move:Connect(moveMouse) function mouseDown() down = false point = nil mouse.TargetFilter = nil end mouse.Button1Up:Connect(mouseDown)
someone please show me what I'm doing wrong!