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How Would I Check If A FireEvent Has Been Fired Through A Script?

Asked by 5 years ago

Title says all (20 characters long)

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Wouldn't it just be easier to use a BindableEvent and just fire that to another Server-Side Script after you've fired the RemoteEvent? Or am I misunderstanding the question, hence why the title can not say it all and you actually need a description! M39a9am3R 3210 — 5y
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literal fire? GoldAngelInDisguise 297 — 5y
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You could create a module which will manage this. User#5423 17 — 5y

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Answered by 5 years ago

You could try this script:

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr)
print("Fired")
end)
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