When this player touches this pad the touchended function triggers, is there any ways to stop this?
script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if isPlayerAlreadyInList(player) == false then local listlength = #nextup if listlength >= 3 then removeplayerfrompad(player) else table.insert(nextup,player.Name) table.insert(ready,0) padcolour() updateScreens() end end end) script.Parent.TouchEnded:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if game.Players:GetPlayerFromCharacter(hit.Parent) == player then if isPlayerAlreadyInList(player) == true then print(findItemPos(player.Name,nextup)) end end end)
The .Touched and .TouchEnded function are very stupid. If you stand on a part for too long, the TouchEnded function may fire. If you land on a part, sometimes the Touch function may not fire at all. I'd recommend you use a small Region3 or .magnitude, because .Touched really shouldn't be used for long term. Maybe ROBLOX was being a nitpicker when developing, and only considered the touch event, but not when someone keeps touching the part. Heck, you could probably even use :GetTouchingParts() on a player's legs, it's probably more reliable than the .Touched event. Just, don't use the .Touched event on a basepart. It's extremely unreliable.