Follow Code:
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 50 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
How do I alter this script to make the NPC chase you with a custom animation? So far it just chases you with NO animation.
--EDIT-- Animation Code
wait() state = {Enum.HumanoidStateType.Running, Enum.HumanoidStateType.RunningNoPhysics, Enum.HumanoidStateType.Jumping, Enum.HumanoidStateType.Freefall, Enum.HumanoidStateType.Landed } -----------EDIT THIS PART-------------- animations = {"2718926162", -- Running/Walking "", -- Idle "", -- Moving Jump "", -- Idle Jump "", -- Freefalling "" -- Landing } --------------------------------------- --Model CurrentState = "" Animation = "" canPlay = true Player = game.Players.LocalPlayer function playAnimation(Source,animation,player) if canPlay then local player = script.Parent.Parent canPlay = false local animTrack = Source.Humanoid:LoadAnimation(animation) -- Load animation into Humanoid canPlay = true animTrack:Play() -- Start the animation end end local animation = Instance.new("Animation") local character = Player.Character local humanoid = character.Humanoid humanoid.StateChanged:connect(function(old,new) if CurrentState == "Running" and new == state[3] then -- Moving to Jump CurrentState = "Jump" if animations[3] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[3] playAnimation(character,animation) end end if CurrentState == "Idle" and new == state[3] then -- Idle to Jump CurrentState = "Jump" if animations[4] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[4] playAnimation(character,animation) end end if new == state[4] then CurrentState = "Falling" if animations[5] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[5] playAnimation(character,animation) end end if new == state[5] then CurrentState = "Landed" if animations[6] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[6] playAnimation(character,animation) end end end) humanoid.Running:connect(function(state) if state > 3 then if CurrentState ~= "Running" then CurrentState = "Running" if animation[1] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[1] playAnimation(character,animation) end end else if CurrentState ~= "Idle" then CurrentState = "Idle" if animation[2] ~= "" then animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[2] playAnimation(character,animation) end end end end)