plr = game.Players.LocalPlayer UIS = game:GetService("UserInputService") punch = false damage = false dmg = plr:WaitForChild("Stats"):WaitForChild("Strength") health = dmg.Value plr.CharacterAdded:Connect(function(ctr) local leftpunch = Instance.new("Animation") leftpunch.AnimationId = "rbxassetid://2523553984" leftpunchtrack = ctr:WaitForChild("Humanoid"):LoadAnimation(leftpunch) local leftkick = Instance.new("Animation") leftkick.AnimationId = "rbxassetid://2714423586" leftkicktrack = ctr:FindFirstChild("Humanoid"):LoadAnimation(leftkick) local rightkick = Instance.new("Animation") rightkick.AnimationId = "rbxassetid://2714442073" rightkicktrack = ctr:WaitForChild("Humanoid"):LoadAnimation(rightkick) local leftkick = Instance.new("Animation") leftkick.AnimationId = "rbxassetid://2714423586" leftkicktrack = ctr:WaitForChild("Humanoid"):LoadAnimation(leftkick) rightpunch = Instance.new("Animation") rightpunch.AnimationId = "rbxassetid://2714449029" rightpunchtrack = ctr:WaitForChild("Humanoid"):LoadAnimation(rightpunch) thing = {leftpunchtrack, rightpunchtrack, leftkicktrack, rightkicktrack} UIS.InputBegan:Connect(function(key ,process) print(process) if process == false and key.KeyCode == Enum.KeyCode.E then print('clicked e') if punch == false then print("PUNCH") punch = true an = thing[math.random(1, #thing)] an:Play() plr:WaitForChild("Stats"):WaitForChild("Strength").Value = plr.Stats.Strength.Value + 5 print("played") damage = true wait(0.5) punch = false end end end) ctr:WaitForChild("Left Arm").Touched:Connect(function(hit)--i need left arm to be what animation it plays attack = hit.Parent:FindFirstChild("Humanoid") if attack and damage and punch then attack:TakeDamage(health) end end) end) dmg.Changed:Connect(function(Value) health = Value end)
When I test sometimes it prints and it does what it's supposed to do. But sometimes it's not even printing anything and not playing animations. Also in this question i want to include that in line 41 i want the ctr:WaitForChild("Left Arm") to be which ever animation it plays meaning if i do right punch it is Right Arm(r6).