Basically when a player's Humanoid
gets destroyed, their character enters the following 'punished' state: Image. Soon after that, their character gets removed and a regular new one is spawned.
Is there a way to stop this respawning from happening and instead have the player's character stay on the 'punished' state previously mentioned?
Thanks in advance.
You can set the Player.CharacterAutoLoads
property to false
. From there, make this server script:
game.Players.PlayerAdded:Connect(function(Player) Player:LoadCharacter() end)
This makes the Characrer load once when joining. However, because CharacterAutoLoads is false, they will not respawn after dying.
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