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How to select a random character for appearance override?

Asked by 5 years ago

Hello, I have created 4 player models hat I want to act as "Default" characters for my game. To try and do this, I set up this script:

local characters
local clone

function onPlayerEntered(player)
    characters = math.random(4)
        if characters == 1 then
        clone = script.StarterCharacter1:Clone()
        clone.Name = "StarterCharacter"
        clone.Parent = game.StarterPlayer
    elseif characters == 2 then
        clone = script.StarterCharacter2:Clone()
        clone.Name = "StarterCharacter"
        clone.Parent = game.StarterPlayer
    elseif characters == 3 then
        clone = script.StarterCharacter3:Clone()
        clone.Name = "StarterCharacter"
        clone.Parent = game.StarterPlayer
    elseif characters == 4 then
        clone = script.StarterCharacter4:Clone()
        clone.Name = "StarterCharacter"
        clone.Parent = game.StarterPlayer
    end

    end

    game.Players.PlayerAdded:connect(onPlayerEntered)

The problem is that every player has the same character, I want there to be a mix of the 4 characters I have created

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This is a very simple error with your scipt. the characters = math.random(4) is wrong and should be characters = math.random(1,4) popgoesme700 113 — 5y

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Answered by 5 years ago
Edited 5 years ago

You can use math.randomseed(tick()) in the first line of your script to generate new random seed every time

Also, use math.random(1,4) to generate number from 1 to 4

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Good job. Exactly what OP wanted popgoesme700 113 — 5y
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