because this did not work and i'm trying to make the character change angle on a slope like a sonic game and it wont work
local mouse = game.Players.LocalPlayer:GetMouse() local moveModel = game.Players.LocalPlayer.Character; -- don't detect the model we're moving mouse.TargetFilter = moveModel local c = moveModel; local hrp = c:WaitForChild("HumanoidRootPart") local j = moveModel:WaitForChild('LowerTorso'):WaitForChild("Root") local orig = j.C0 function placeAtMouse() if mouse.Target then -- where we cast our ray from (shifted slightly up so the ray will hit the surface we're hovering) local point = moveModel.HumanoidRootPart.Position; local ray = Ray.new( moveModel.HumanoidRootPart.Position, Vector3.new(-10, -10, -10) ) local hit, pos, normal = workspace:FindPartOnRay(ray, moveModel) if hit ~= nil then local origin = point + Vector3.new(0, 0.1, 0) local ray = Ray.new(origin, Vector3.new(0, -1, 0)) local cross = Vector3.new(0, 1, 0):Cross(normal) local angle = math.asin(cross.magnitude) -- division by 1 is redundant local dude = script:WaitForChild("AngleValue") dude.Value = angle print(angle) local savedCFrame = moveModel.HumanoidRootPart.Orientation; j.C0 = orig*CFrame.fromAxisAngle(cross.magnitude == 0 and Vector3.new(1) or cross.unit, angle) end end end -- check every frame game:GetService("RunService").RenderStepped:connect(function() placeAtMouse() end)