I am making this script that should launch the player forward using a BodyVelocity and i want the player to jump because otherwise the velocity would decrease allot than if the player were to actually jump.
This is my current script:
local player = game.Players.LocalPlayer local char = player.Character local rootpart = char.HumanoidRootPart char.Humanoid.Jump = true local force = Instance.new("BodyVelocity",rootpart) force.Velocity = rootpart.CFrame.lookVector * Vector3.new(50,0,50)
But the problem is that the char.Humanoid.Jump = true
doesn't make the character jump.
So what i am asking is Can i force the player to jump?
Is that even possible?
If this is not possible, please let me know if there is a way to force the player to jump.
You could have just got the player's jump property set to true. lol
Yea, you could have just done
local humanoid = char.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping)