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What causes a script to not work after it is cloned?

Asked by 6 years ago
Edited 6 years ago

Original works until it is the model is cloned.


--give cookie tray (put in inven, remove cookie tray, turn off oven script.Parent.ClickDetector.MouseClick:connect(function(player) local foodinventory = player:FindFirstChild("BakedGoods") if foodinventory ~= nil then print("yes") local alreadyexists = foodinventory:FindFirstChild("ChocChipCookies") if alreadyexists == nil then print("yeet") local tag = Instance.new("NumberValue",foodinventory) tag.Name = "ChocChipCookies" tag.Value = tag.Value + 12 else print("yoot") alreadyexists.Value = alreadyexists.Value + 12 --instead of making a new value, adds 12 to existing inventory value end end workspace.Oven1.On.Value = false --turn off oven (will make oven w/player id tag attached later) script.Parent.Parent:remove() end)
0
It doesn't work for me either, but what if you have the model cloned and pasted BEFORE the script breaks? Still doesn't work Cvieyra2test 176 — 6y
1
Use :Connect() and :Destroy() LoganboyInCO 150 — 6y
1
:remove() is domesticated :destroy(). also, :Connect() is :connect() but capitalized. Fifkee 2017 — 6y
2
remove() isn't a pet @Fifkee, so it can't be domesticated DeceptiveCaster 3761 — 6y
View all comments (2 more)
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LOL WideSteal321 773 — 6y
0
*laughs* GamingZacharyC 152 — 6y

1 answer

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Answered by 5 years ago
Edited 5 years ago

Try this, if you disable the script before it is cloned, then enable it once it's in the Workspace, then it will work normally. Here is my example: Script within a Part, within a Model, within Workspace

-- give cookie tray, put in Oven, remove cookie tray, turn off oven
script.Parent.ClickDetector.MouseClick:Connect(function(player)
    local foodinventory = player:FindFirstChild("BakedGoods")
    if foodinventory ~= nil then
        print("yes")
        local alreadyexists = foodinventory:FindFirstChild("ChocChipCookies")
        if alreadyexists == nil then
            print("yeet")
            local tag = Instance.new("NumberValue", foodinventory)
            tag.Name = "ChocChipCookies"
            tag.Value = tag.Value + 12     
        else
            print("yoot")
            alreadyexists.Value = alreadyexists.Value + 12  --instead of making a new value, adds 12 to existing inventory value
        end
    end

    workspace.Oven1.On.Value = false --turn off oven (will make oven w/player id tag attached later)
    script.Parent.Parent:Destroy()
end)

I changed a few of the connections, for instance, remove is deprecated, and connect is now Connect. Script within ServerScriptService

while true do
    local model = workspace:FindFirstChild("Cook")
    if model == nil then
        local model2 = game.ServerStorage.Cook:Clone()
        model2.Parent = workspace
        model2.Part.Script.Disabled = false -- this is the location of the script with the above function
    end
    wait()
end

This doesn't have to be a continuous loop, but I used one to test that it works. You need to make sure that the script is disabled normally when in studio (since the function will enable it)

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