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The Player Point Script I have is not working, am I missing something on that script?

Asked by 10 years ago

I've been doing researches on my own, yet the only thing Roblox's shows me is a Player Point Script when you JOIN a game

That's the script I added in my place. (Kill a required amount of players to get PP)


PointsService = game:GetService("PointsService") Stat = "KOs" --Change to the stats name Needed = 5 --Change to the amount needed to get the playerpoints. game.Players.PlayerAdded:connect(function(p) repeat wait() until p:FindFirstChild("leaderstats") ~= nil print("Found \"leaderstats\" object!") repeat wait() until p.leaderstats:findFirstChild(Stat) ~= nil print("Found "..Stat.." object!") p.leaderstats[Stat].Changed:connect(function(prop) print("Value changed!") if prop >= Needed then game:GetService("PointsService"):AwardPoints(p.userId,10) end end) end)

(I did added the linked Leaderboard, and a linked sword.)

And also I did installed the script How many PP are available to get.

local service = game:GetService("PointsService") 

game.Players.PlayerAdded:connect(function(player) 
player:WaitForDataReady() 
service:AwardPoints(500, service:GetAwardablePoints()) 
end) 

Yet it's still not working, and I tried to find some help on YouTube and almost everywhere I could look, I still come with nothing.

Does anyone know what I'm doing wrong?

1 answer

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Answered by
TofuBytes 500 Moderation Voter
10 years ago
  1. You need to make sure your game has player points. How do you get them? Here's that answer: Is there a player points script?
  2. Script one works fine.
  3. 500 in your second script represents the userId, so you're sending all you awardable points to user with the Id of 500. It should look like:
service:AwardPoints(player.userId, 500)
0
+wall142, if I add a different kind of userID code (500) will anyone who completes the objective will get Player Points OR must I write a different code for anyone to get Player Points? SpicyBuilderclub 10 — 10y
0
No, 'player.userId' represents the player that joins the server. You have to present what the player is or provide a userId. The parameter or numbers '500' represents the amount you're going to give them. TofuBytes 500 — 10y
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So 500 is too much for just one objective. And I almost forgot about this, if I want to make a game pass for my game that is suppose to add Player Points for my game, is that what I must do? (Starter Gui, Add ScreenGui, Add TextButton to Screen Gui, Insert a TextLabel with the info and a *LocalScript?) ~~~(The Local Script) ~~~ local productId = 0 -- change to your T-shirt/gamepass ID! [Enter Spa SpicyBuilderclub 10 — 10y
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(Sorry, it cutted) [SCRIPT] local productId = 0 -- change to your T-shirt/gamepass ID! local player = game.Players.LocalPlayer script.Parent.MouseButton1Click:connect(function() --DONT CHANGE THIS Game:GetService("MarketplaceService"):PromptProductPurchase(player, productId) end) SpicyBuilderclub 10 — 10y
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