if boolOne.Value and playerWhoClicked.Character.Humanoid.WalkSpeed == 0 then print('Success') end
I've checked and double checked that it works with just the boolOne.Value, so the problem is with checking the WalkSpeed. I'm also certain that my WalkSpeed == 0 because I went into my humanoid properties and checked it!
It's inside a MouseClick event of a ClickDetector, so playerWhoClicked is the paramater which gets the player.
There are no errors, so I'm pretty confused. Any help would be appreciated.