This was working fine a while ago, but after I tried too expand with other ability ideas, I think I tinkered with something I should have, and stupidly didn't save.I also think I might be using something outdated. I can shoot out the "fireball" but when in a game with other people,it doesn't move but still hits as if it was moving. Thanks for any help (:
In serverscriptservice as regular script
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Debris = game:GetService('Debris') local Remote = ReplicatedStorage.FireBallEvent local FireBall = ReplicatedStorage.FireBall local Damage = 20 local ServerDebounces = {} FireBall.Transparency = 0.5 FireBall.CanCollide = false Remote.OnServerEvent:Connect(function(plr, Mouse) if not ServerDebounces[plr] then ServerDebounces[plr] = true local Char = plr.Character or plr.CharacterAdded:Wait() local FireBallClone = FireBall:Clone() FireBallClone.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(0,0,-3) FireBallClone.Parent = workspace local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.Velocity = Mouse.lookVector BodyVelocity.Parent = FireBallClone spawn(function() for i = 0, 1000 do wait() FireBallClone.Size = FireBallClone.Size + Vector3.new(0.25,0.025,0.025) BodyVelocity.Velocity = Mouse.lookVector*100 end end) ServerDebounces[plr] = false Debris:AddItem(FireBallClone, 10) local Debounce = true FireBallClone.Touched:Connect(function(h) if h.Parent:FindFirstChild('Humanoid') and h.Parent.Name ~= plr.Name and Debounce then Debounce = false local Enemy = h.Parent.Humanoid Enemy:TakeDamage(Damage) FireBallClone.Transparency = 1 BodyVelocity:Destroy() FireBallClone.Effect.Speed = NumberRange.new(8,8) wait(1) FireBallClone.Effect.Enabled = false wait(1) FireBallClone:Destroy() wait(3) Debounce = true end end) end end)
In Starter GUI as local script
local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Char = plr.Character or plr.CharacterAdded:Wait() local Remote = ReplicatedStorage.FireBallEvent local Mouse = plr:GetMouse() local Debounce = true local Key = 'Q' local Animation = Instance.new("Animation") Animation.AnimationId = 'rbxassetid://2464206362' UserInputService.InputBegan:Connect(function(Input, IsTyping) if IsTyping then return end local KeyPressed = Input.KeyCode if KeyPressed == Enum.KeyCode[Key] and Debounce and Char then Debounce = false Remote:FireServer(Mouse.Hit) local LoadAnimation = Char.Humanoid:LoadAnimation(Animation) LoadAnimation:Play() wait(3) Debounce = true end end)
thanks again