I have been thinking about this a lot and reading many articles but I still seem to not understand how to store data, for example, a house. Would I create a new data store for every player that joins my game, and just reference that data store with the player ID to get all of the objects inside of the house, or create one giant data store that has the information of all of the houses and objects and then look for the playerID and place every value that contains the player ID?