I know this isn't entirely my script but I have edited to make the door go up instead of left or right but the script is broken, the door does manage to go up but it wont go down it just stays there.... So I was wondering if anyone could help me evaluate and identify this problem.
Thank you,
Script:
local bool = true local bool2 = true local clearance = { ["[SCP] Card-Omni"] = true, ["[SCP] Card-L5"] = true, ["[SCP] Card-L4"] = true, ["[SCP] Card-L3"] = true, ["[SCP] MTF Access Card"] = true, ["[SCP] Card-L1"] = false, ["GamepassCard"] = true } local door = script.Parent local Open = false local OpenSound = script.Parent.DoorOpen local CloseSound = script.Parent.DoorClose local Debounce = false function openDoor() if not Debounce then Debounce = true if Open then Open = false CloseSound:Play() Spawn(function() for i = 1, 38 do door.CFrame = door.CFrame - Vector3.new(0, 0.2, 0) wait(0.05) Spawn(function() door.CFrame = door.CFrame - Vector3.new(0, 0, 0) wait(0.05) end) end end) else Open = true OpenSound:Play() Spawn(function() for i = 1, 38 do door.CFrame = door.CFrame + Vector3.new(0, 0.2, 0) wait(0.05) Spawn(function() door.CFrame = door.CFrame + Vector3.new(0, 0, 0) wait(0.05) end) end end) end end end wait(2.5) Debounce = false script.Parent.Parent.KeycardReader1.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() openDoor() wait(3) openDoor() bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end) script.Parent.Parent.KeycardReader2.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() openDoor() wait(3) openDoor() bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end)