-- Script game.Players.PlayerAdded:Connect(function(player) script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local lead = player:WaitForChild("leaderstats") local food1 = lead:WaitForChild("Food Collected") food1.Value = food1.Value + 2 script.Parent:Destroy() end end) end)
if the food has been touched, it will +2 the value in leaderstats.Food Collected and Destroy() it, but it does it, but I touched about 30 of them, but only one has been destroyed and got +2 value in leaderstats. Can somebody enhance the script so that you can touch and collect(Destroy) it easily?
You need to use :GetPlayerFromCharacter
local Players = game:GetService("Players") script.Parent.Touched:Connect(function(hit) if Players:GetPlayerFromCharacter(hit.Parent) then local Player = Players[hit.Parent.Name] local leaderstats = Player:WaitForChild("leaderstats") local Food1 = leaderstats:WaitForChild("Food Collected") Food1.Vaalue = Food1.Value +2 script.Parent:Destroy() end end)
Thank me later