local plr = game.Players.LocalPlayer local x = require(script.Parent.InventoryService) local Prices = { ["Stone"] = 5 }
game.ReplicatedStorage.Events.removeitem.OnClientEvent:connect(function(item) local q = x.calculateItems(item) x.removeItem(item,q) local leaderstats = plr.leaderstats leaderstats.Money.Value = leaderstats.Money.Value + (q*Prices[item]) end)~~~~~~~~~~~~~~~~~
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