So I Have done Some Parkour, And When You Reach the End, You Get + 1 Win, For Some Players, It Works, But For Some It Doesn't, It Doesn't Count as a Win or It Gives The Win To Someone Else, Any Help?
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("winsSaveSystem")--change all "wins" to what value you want and keep doing it local Debounce = tick() -- Assign tick() to the variable game.Players.PlayerAdded:Connect(function(player) local folder = Instance.new("Folder", player) folder.Name = "leaderstats" local wins = Instance.new("IntValue", folder) wins.Name = "Wins" wins.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.UserId, wins.Value) workspace.Lobby.DROPDOWN.Winner.Touched:Connect(function() if (tick() - Debounce) >= 2 then -- Make sure 5 seconds have elapsed since last debounce Debounce = tick() wins.Value = wins.Value + 1 end end) wins.Changed:Connect(function() ds1:SetAsync(player.UserId, wins.Value) end) end)
You have been suspended so what's point in helping if you can't even read this?