Plr.Character:WaitForChild("Humanoid").Died:Connect(function() print("client side player has died") end)
For some reason, this event only fires the first time the player dies, and doesn't work afterwards. I'm pretty sure this is because the instance Humanoid is still connected to the old previous character before the player died. Is there a way around this?
When a roblox character dies, a new character is created. So there are different parts and other things like accessories, clothing etc. What you can do is either