i have made a script that basically clones something to the player if "hit.Parent.Torso" exists, but it always hits an accesory (sometimes), so is there a ignore list for the touched event?
You would just have to include an additional check. Something like this to keep looking for a model.
local function getModel(hit) while hit and not hit.ClassName == "Model" do hit = hit.Parent end return hit end
There is an event which may even be better for you. The Humanoid includes a event called Touched.
Hope this helps.