It Doesn't Work
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("winsSaveSystem")--change all "wins" to what value you want and keep doing it local Debounce = tick() -- Assign tick() to the variable game.Players.PlayerAdded:connect(function(player) local folder = Instance.new("Folder", player) folder.Name = "leaderstats" local wins = Instance.new("IntValue", folder) wins.Name = "Wins" wins.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.UserId, wins.Value) workspace.Lobby.DROPDOWN.Winner.Touched:Connected(function() if (tick() - Debounce) >= 5 then -- Make sure 5 seconds have elapsed since last debounce Debounce = tick() wins.Value = wins.Value + 1 end end) wins.Changed:connect(function() ds1:SetAsync(player.UserId, wins.Value) end) end)
local datastore = game:GetService("DataStoreService") local ds1 = datastore:GetDataStore("winsSaveSystem") local Debounce = tick() game.Players.PlayerAdded:Connect(function(player) local folder = Instance.new("Folder") folder.Parent = player --second argument of .new() deprecated folder.Name = "leaderstats" local wins = Instance.new("IntValue") wins.Parent = folder wins.Name = "Wins" wins.Value = ds1:GetAsync(player.UserId) or 0 ds1:SetAsync(player.UserId, wins.Value) workspace.Lobby.DROPDOWN.Winner.Touched:Connect(function() --not Connected if (tick() - Debounce) >= 5 then Debounce = tick() wins.Value = wins.Value + 1 end end) wins.Changed:Connect(function() --uppercase C ds1:SetAsync(player.UserId, wins.Value) end) end)