How would you do that but it can only be damaged by certain objects, for example.
local damager=game.workspace.block -- name of the block if.damager=function onTouch(hit) -- If the Part touches it -- Then it will remove a certain amount of health
This isn't an accurate script just a hazy explanation of what I require
Maybe you could replace part of this VIP door script
Original
local allow = player.Name == "MrDoomBringer" or player.Name == "JulienDethurens" or player.Name == "blocco" or player.Name == "NXTBoy" or player:IsInGroup(127081) and player:IsFriendsWith(game.CreatorId) or game:GetService('BadgeService'):UserHasBadge(player.userId, 1032571) or game.CreatorId == player.userId if allow then open() delay(4, close) end
Modified
local allow = game.workspace.block - the damagers or game.workspace.otherblock local brick = Workspace.Part - part with health function onTouch(part) if allow then damage() - damage function end brick.Touched:connect(onTouch)
Again not sure if this would work but it's worth a shot