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Infinite yield possible on 'ReplicatedStorage:WaitForChild("TriggerCam")?

Asked by 5 years ago
Edited 5 years ago

Basically, I have a shop that when you step on a brick it fires a event and opens a GUI. The script works on studio, but not normal Roblox. This is the script, nothing wrong with it.

script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        game.ReplicatedStorage:WaitForChild("TriggerCam"):FireClient(player)
    end
end)

heres the script that detects when TriggerCam is fired, inside StarterGui and is local

game.ReplicatedStorage:WaitForChild("TriggerCam").OnClientEvent:Connect(function()
    local player = game.Players.LocalPlayer
    local shop = player.PlayerGui.Shop
    local camera = workspace.CurrentCamera
    local mainshop = workspace.Shop
    local item = shop.Item
    local buy = shop.Frame.Buy
    local shadow = buy.Shadow
    local Players = game:GetService("Players")
    local localPlayer = Players.LocalPlayer
    local humanoid = localPlayer.Character:FindFirstChildOfClass("Humanoid")
    local MainShop = player.PlayerGui.MainShop
    if shop.Closed.Value == false then
        if shop.Open.Value == false then
            shop.Open.Value = true
            game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,false)
            MainShop.Enabled = false
            humanoid:UnequipTools()
            shop.Frame:TweenPosition(UDim2.new(0,0,0,0),"Out","Quint",1,true)
            shop.Item.Value = 1
            camera.CameraType = Enum.CameraType.Scriptable
            camera.CameraSubject = mainshop.Cam1
            camera.CFrame = mainshop.Cam1.CFrame
            shop.Frame.TextLabel.Text = mainshop:FindFirstChild("Part"..shop.Item.Value).ItemName.Value
            shop.Frame.Buy.Text = mainshop:FindFirstChild("Part"..shop.Item.Value).ItemPrice.Value
            if player.Backpack:FindFirstChild(workspace.Shop:FindFirstChild("Part"..item.Value).ItemName.Value) ~= nil then
                buy.Text = "Owned"
                buy.BackgroundColor3 = Color3.new(0.7,0.7,0.7)
                shadow.BackgroundColor3 = Color3.new(0.5,0.5,0.5)
            else
                buy.Text = workspace.Shop:FindFirstChild("Part"..item.Value).ItemPrice.Value
                buy.BackgroundColor3 = Color3.fromRGB(85,255,127)
                buy.BackgroundColor3 = Color3.fromRGB(70, 212, 104)
            end
        end
    end
end)
0
It's not an error, it's a warning. Basically what it means is that it is possible that the script will wait permanently for TriggerCam until it exists. If you are sure that TriggerCam exists, you can ignore this warning. Rheines 661 — 5y
0
When you play a game normally certain assets of the game needs more time to load than in studio, and if you are waiting for an object to load for a period of time (probably 5 seconds), this warning will appear. Rheines 661 — 5y
0
there is a event named TriggerCam in repliacted storage. no matter how long u wait, it still dosent work InfiniteWhileLoop 19 — 5y
0
Can we see the script where it detects when you fire the remoteevent? TypicallyPacific 61 — 5y
0
Edited InfiniteWhileLoop 19 — 5y

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