First data saves and loads, but second(which is backpack) wont load. I dont know why it wont, but I used same method in other games and them worked.
Thanks
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) wait() if not InStudio then local PlayerData PlayerData = DataStore:GetAsync(player.UserId) if PlayerData ~= nil then player.leaderstats.Points.Value = PlayerData[1] for index, tool in pairs(PlayerData[2]) do local ToolSearch = game:GetService("ServerStorage").ItemsShop:FindFirstChild(tool.Name) if ToolSearch then local Clone1 = ToolSearch:Clone() local Clone2 = ToolSearch:Clone() Clone1.Parent = player.StarterGear Clone2.Parent = player.Backpack end end else local ItemsTable = {} for index, tool in pairs(player.StarterGear:GetChildren()) do if tool:IsA("Tool") then if SS.ItemsShop:FindFirstChild(tool.Name) then table.insert(ItemsTable, tool.Name) end end end local SaveTable = { player.leaderstats.Points.Value; ItemsTable; } DataStore:SetAsync(player.UserId, SaveTable) end end end) end) ------ game.Players.PlayerRemoving:Connect(function(player) if not InStudio then local ItemsTable = {} for index, tool in pairs(player.StarterGear:GetChildren()) do if tool:IsA("Tool") then if SS.ItemsShop:FindFirstChild(tool.Name) then table.insert(ItemsTable, tool.Name) end end end local SaveTable = { player.leaderstats.Points.Value; ItemsTable; } DataStore:SetAsync(player.UserId, SaveTable) end end)