Basically this is a launch script that will work based on the new nerfed explosions and physics engine. I keep having issues pop up with Lines 64, 65, and 77. Can anyone read through this and help me correct it? (I am fairly new to RBX.Lua and scripting in Roblox as a whole so I apologize if I come off as "stupid").
The issue now is it lags out the server and studio to a crash after the script has gotten to Lines 40-42. (I am unsure if it gets to Line 42 because nothing happens after it displays "Ignition" in the Dev Console and as a hint)
Is there a way to make it so that all the script does is loop explosions after I hit a button? Or would that still crash it?
--Also how would I remove the hints after they have been displayed? (currently they are just layering over each other.)
print("Script Active. Waiting Launch.") local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Ready for Launch." Main = game.Workspace.Rocket.RocketModel.Head Top = game.Workspace.Rocket.RocketModel.Head2 Booster = game.Workspace.Rocket.RocketModel.Booster GantrySide = game.Workspace.Gantry.gantrymiddle.Side Middle = game.Workspace.Rocket.RocketModel.Middle game.Workspace.Rocket.Explosiontrigger.ClickDetector.MouseClick:connect(function (onClicked) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 10" print("Omicron I Launching in 10") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 9" print("Omicron I Launching in 9") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 8" print("Omicron I Launching in 8") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 7" print("Omicron I Launching in 7") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 6" print("Omicron I Launching in 6") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 5" print("Omicron I Launching in 5") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 4" print("Omicron I Launching in 4") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 3" print("Omicron I Launching in 3") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 2" print("Omicron I Launching in 2") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 1" print("Omicron I Launching in 1") wait(1) local h = Instance.new("Hint",Workspace) h.Text = "Ignition" print("Ignition") wait(1) explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 50 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster wait(1) explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 50 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster if Main.Velocity.y > 100 then local h = Instance.new("Hint",Workspace) h.Text = "Liftoff." print("Liftoff") wait(2) explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 60 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster else explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 60 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster repeat explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 70 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster until Main.Velocity.y > 1000 wait(2) if Main.Velocity.y > 890 then wait(5) if Main.Velocity.y > 780 then wait(5) explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 75 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster else explosion = Instance.new("Explosion") explosion.BlastRadius = 25 explosion.BlastPressure = 90 explosion.DestroyJointRadiusPercent = 0 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster if Main.Velocity.y < 1 then local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed." print("Omicron I Launch Failed.") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators." print("Please contact Launch Administrators") wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed." print("Omicron I Launch Failed.") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators." print("Please contact Launch Administrators") wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed." print("Omicron I Launch Failed.") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators." print("Please contact Launch Administrators") wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed." print("Omicron I Launch Failed.") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators." print("Please contact Launch Administrators") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed." print("Omicron I Launch Failed.") wait(2) local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators." print("Please contact Launch Administrators") wait(2) print("Catastrophic Failure Imminent. Please Clear the Area.") local h = Instance.new("Hint",Workspace) h.Text ="Catastrophic Failure Imminent. Please Clear the Area." wait(2) print("Systems Failed. Catastrophic Failure Imminent. Please Clear the Area.") local h = Instance.new("Hint",Workspace) h.Text ="Systems Failed. Catastrophic Failure Imminent. Please Clear the Area." wait(2) print("Cooling Systems Failure. Danger Level - Extremely High") local h = Instance.new("Hint",Workspace) h.Text = "Cooling Systems Failure. Danger Level - Extremely High" wait(2) print("Cooling Systems Reboot...") local h = Instance.new("Hint",Workspace) h.Text = "Cooling Systems Reboot..." explosion = Instance.new("Explosion") explosion.BlastRadius = 50 explosion.BlastPressure = 100000 explosion.DestroyJointRadiusPercent = 95 explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Booster wait(1) print("Reboot Failed. Catastrophic Failure Imminent. Please Clear the Area.") local h = Instance.new("Hint",Workspace) h.Text = "Reboot Failed. Catastrophic Failure Imminent. Please Clear the Area." wait(2) explosion = Instance.new("Explosion") explosion.BlastRadius = 15 explosion.BlastPressure = 40 explosion.DestroyJointRadiusPercent = 95 explosion.Position = game.Workspace.Gantry.Gantrymiddle.Side.Position explosion.Parent = game.Workspace.Gantry.gantrymiddle.Side wait(3) print("Operational Systems Failed. Shutting Down...") local h = Instance.new("Hint",Workspace) h.Text = "Operational Systems Failed. Shutting Down..." wait(2) explosion = Instance.new("Explosion") explosion.BlastRadius = 35 explosion.BlastPressure = 95 explosion.DestroyJointRadiusPercent = 95 explosion.Position = game.Workspace.Rocket.RocketModel.Middle.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Middle wait(1) explosion = Instance.new("Explosion") explosion.BlastRadius = 40 explosion.BlastPressure = 100 explosion.DestroyJointRadiusPercent = 95 explosion.Position = game.Workspace.Rocket.RocketModel.Top.Position explosion.Parent = game.Workspace.Rocket.RocketModel.Head2 wait(5) end end end end end)
It's might be of so much of it. It might be the problem. The best way to fix it is to reduce the lag. Look for the break points of the script.