I'm Trying everything but players won't teleport To an AvaiableSpawn
local s = script.Stat -------------------- Player Join/Leave---------------------- local Players = game:GetService("Players") local PlayerCount = 0 game.Players.PlayerAdded:Connect(function() PlayerCount = PlayerCount + 1 end) game.Players.PlayerRemoving:Connect(function() PlayerCount = PlayerCount - 1 end) ---------Intermission------------------------ wait(1) t = 0 while true do t = 5 repeat t = t-1 s.Value = "Teleporting To Game in "..t wait(1) until t == 0 local Maps = {'Yellow','Red'} local mapChosen = math.random(1, #Maps) for i,v in pairs(Maps) do local storage = game:GetService("ReplicatedStorage") local map = storage.Maps:WaitForChild(v):clone() map.Parent = workspace.mapsInGame ------------- If Yellow Map Chosed------------------------------------------------- local AbleSpawnY = {'Part1','Part2','Part3','Part4','Part5','Part6','Part7','Part8','Part9'} local randomspawny = math.random(1, #AbleSpawnY) local player = game.Players:GetPlayers() for i = 1, #player do player[i].Character:MoveTo(AbleSpawnY) end t= 20 ------------------------- repeat t= t-1 s.Value = t.." Seconds Left To Match Colors" wait(1) until t ==0 workspace.mapsInGame:ClearAllChildren() end end