https://gyazo.com/ad7b0ec9c1cc69ce7b40119e41d8f684
here is the script that fires a Remote Event when Q is pressed
wait(2) local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() local CoolD = 0 mouse.KeyDown:Connect(function(key) local Key = key:lower() if key == "q" and CoolD == 0 then CoolD = 1 print("Fired") script.FireBallShoot:FireServer() wait(1) CoolD = 0 end end)
The script Above is in a local Script
here is the script that makes the body velocity and shoots where the humanoidRootPart is facing
script.Parent.FireBallShoot.OnServerEvent:Connect(function(Player) local ball = game.ReplicatedStorage.FireBall:Clone() ball.CFrame = Player.Character.HumanoidRootPart.CFrame local BodyV = Instance.new("BodyVelocity") BodyV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BodyV.Velocity = Player.Character.HumanoidRootPart.CFrame.LookVector * 50 BodyV.Parent = ball ball.Parent = workspace end)
The script above is located in a server script
I would like it to shoot where the mouse is pointing. PS. the ball is located in Replicated Storage
thx in advance