I have an intvalue saved in serverStorage, how can I do it so that it is constantly sending its value to a local intalue with remote events, if it is not possible with remote events, what other form is there? I can not save it in replicated storage
Using RemoteEvents:
Create RemoteEvent in ReplicatedStorage
Server(ServerScript/Script)
-- ServerScriptService local event = game.ReplicatedStorage.Event -- Event location local value = 100 event:FireAllClients(value) -- Send the value to all clients --[[ Also for send for one client use this: event:FireClient(player,value) You need to specified player in the FireClient ]]
Client(LocalScript)
-- StarterGui local event = game.ReplicatedStorage.Event -- Event location event.OnClientEvent:Connect(function(value) -- Detect event and get argument / you dont need to put player argument here. only arguments send by server. print("I got value: " .. tostring(value)) end)
Also if you dont like RemoteEvents you can use a IntValue,StrintValue in ReplicatedStorage
Create a Value in ReplicatedStorage
Server(ServerScript/Script)
-- ServerScriptService -- Change value local value = game.ReplicatedStorage.MyValue -- In this example i used a StringValue / location of your value value.Value = "Hello!" -- Change the value of your Value
Client(LocalScript)
-- StarterGui -- Detect change local value = game.ReplicatedStorage.MyValue -- location of your value value.Changed:Connect(function() -- Detect if anything in value changed(name,value...). print("I got value: " .. tostring(value.Value)) end)
What Changed
make?
What Event.OnClientEvent
make?
What Event:FireClient
make?
What Event:FireAllClients
make?
This is in wiki page
Hope it helped :)
What I would do is have a remote event in ReplicatedStorage and use a script to retrieve the value, and then fire the remote event to the client with the value as a parameter, and then use a local script to listen to this value and change the local IntValue
-- Script in ServerScriptStorage local Event = game:GetService("ReplicatedStorage").RemoteEvent -- The event in ReplicatedStorage game:GetService("Players").PlayerAdded:Connect(function(player) -- This code starts running when a player joins the game while true do local value = game:GetService("ServerStorage").Value.Value -- The value of your IntValue in ServerStorage Event:FireClient(player, value) -- The value is sent to the client as a parameter when the event is fired wait(60) -- Makes the code run every 60 seconds (1 minute) end end)
-- Local Script local Event = game:GetService("ReplicatedStorage").RemoteEvent -- The event in ReplicatedStorage (The client can also access this) Event.OnClientEvent:Connect(function(value) -- This runs when the event is fired, value is the parameter from above, the IntValue's value in ServerStorage script.Parent:WaitForChild("Value").Value = value -- The script.Parent:WaitForChild("Value").Value can be changed to wherever your local value is end)
If you need any more help or I made a mistake, feel free to let me know