i thought it was like this
wait(2)
game.Workspace.StarterGui.ScreenGui.VirusContinues.Noob.Transparency = 1
like after a loading screen is done or something!
Well for me, what I would do, instead of just making it disappear, I would slide it up, and if I won't need it later, delete it. Here's about the code I would use:
frame:TweenPosition(UDim2.new(0.5,0,-2,0),'Quint','Out',1) wait(1) frame:Destroy() --Or if you need it later on: frame.ImageTransparency = 1 -- For an image gui. frame.BackgroundTransparency = 1 -- For a normal frame.
The issue with your script, is that transparency isn't a "valid member of frame" or whatever. Instead of transparency it's BackgroundTransparency or ImageTransparency.