How do you insert a model at the player's character torso position from lighting via a screenGUI? I am sure this is a very easy script and I'm just stupid, but I need help.
dtaxi=game.Lighting.DefaultTaxi function Gui(taxi) wait(3) local s=script.Parent.Sound:Clone() s.Parent=script.Parent.Parent.Parent.Parent.Character.Humanoid s:Play() script.Parent.Text="Loading Taxi..." wait(3) local object = game.Lighting.DefaultTaxi local clonedObject = object:Clone() clonedObject.Parent = game.Workspace player = script.Parent.Parent.Parent.Parent.Character.Torso.Position clonedObject.Position = Vector3.new(player)? script.Parent.Text="Taxi Loaded." wait(2) script.Parent.Text="Create Taxi" end script.Parent.MouseButton1Down:connect(Gui)