I have an npc, which drops meat when killed. That works fine, but the meat is supposed to increase a value and then destroy itself, but it does none of those. How can i fix this? Here is my give value script:
local ting = 0 --debouncer function onTouched(hit) if ting == 0 then ting = 1 check = hit.Parent:FindFirstChild("Humanoid") if check ~= nil then local user = game.Players:GetPlayerFromCharacter(hit.Parent) local stats = user:findFirstChild("MeatFolder") if stats ~= nil then local cash = stats:findFirstChild("Beef") cash.Value = cash.Value + 1 script.Parent:Remove() wait(2) end end ting = 0 end end script.Parent.Touched:connect(onTouched)