plr = game.Players.LocalPlayer script.Parent.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() local d = script.Parent.Parent:GetChildren() for i=1, #d do if (d[i].className == "Accessory") and (d[i].Name ~= "Cowl") then d[i]:Destroy() end end local hat = Instance.new("Accessory") hat.Name = "Cowl" local hatpart = Instance.new("Part") hatpart.Position = script.Parent.Parent:findFirstChild("Head").Position hatpart.Name = "Handle" hatpart.Size = Vector3.new(1, 0.4, 1) script.Parent.HatHandle.Mesh:Clone().Parent = hatpart hatpart.Parent = hat hatpart.BottomSurface = 0 hatpart.TopSurface = 0 hatpart.CanCollide = false hat.Parent = script.Parent.Parent hat.AttachmentForward = Vector3.new (-0, -0, -1) hat.AttachmentPos = Vector3.new(0, 0.4, 0) hat.AttachmentRight = Vector3.new (1, 0, 0) hat.AttachmentUp = Vector3.new (0, 1, 0) if script.Parent.HatHandle ~= nil then script.Parent.HatHandle:Destroy() end end) end)
In the script, it gives me a hat, but instead of staying on my head, it falls through me and does stay.